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Commissioned by Health @ Home and designed and developed by me and 3 other students, this proof of concept game teaches recently diagnosed type 2 diabetes patients between age 50 and 70 how food, drinks and exercise affect blood sugar. The game is developed specifically for the PAL4 platform: a touch-screen computer for elderly. The game is divided into levels and each level presents a daily schedule to the player that leads to an unstable blood sugar graph. It is up to the player to make the graph stable again. Players can do this by moving around food icons in the schedule, by adding food or exercise icons to the schedule or by removing food icons from the schedule. Each change immediately affects the blood sugar graph. This way players can directly see how their changes have influenced the blood sugar. We created two scenarios for the game, each consisting of 4 levels. Through playing these scenarios players learn that spreading out meals over the course of the day helps to keep the blood sugar level stable and that exercise is useful for lowering blood sugar. Key to designing and developing this game were the playtest sessions we conducted with our target audience. The game ended up containing quite a lot of written text and explanations, because we discovered that our audience required step-by-step guidance to be able to understand everything.
Tasks: Created the game concept in collaboration with the 3 other members of my team, wrote all of the texts for the game, wrote design documentation for the client, managed the team, did research into type 2 diabetes, designed the docter. |
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Commissioned by InnovatieNetwerk and designed and developed with a team of 8, this augmented reality boardgame shows Dutch aldermen and civil servants the advantages of the streekstation concept. Streekstation de game is a cooperative game for 2 to 4 players. The goal of the game is to satisfy the needs of the cars that stop at the streekstation each turn. These cars either want locally produced food or local tourism. To satisfy the needs for locally produced food the farms on the gameboard need to produce food for the streekstation rather than for the world market. In order to this players have to replace the tiles of the world market products with tiles of streekstation products. To satisfy the needs for local tourism players have to replace the inaccessible nature tiles with accessible nature tiles. By replacing the tiles of the gameboard the digital landscape becomes more diverse and vibrant, farms start to earn more money because they produce food for the streekstation rather than for the worldmarket, and the local tourism income increases due to the attractive nature. Through these changes we try to show the advantages of the streekstation.For more information about the game please take a look at the paper I wrote. In this paper I describe the game more in detail and I discuss its strengths and weaknesses. Because we decided to create a boardgame we paper prototyped a lot during development. Together with one of my team members, Lex van den Berg, I created and playtested several paper protypes. The final paper prototype can be seen in the picture below (on the right). Tasks: developed the concept and created paper prototypes in collaboration with one of the team members, wrote design documentation, guided the artists and programmers during production, was responsible for client presentations. |
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